Sunday, November 27, 2011

The Hylians Evolve: Forest Folk

As I can only comment on areas of the game (Skyward Sword) I have to this point played, count on a lot of content revolving around the forest here in the beginning. To continue the trend, I present to you the very evolution of people and how the magic of the forest has evolved them over time. The people of Hyrule are a diverse bunch, but one group in particular stands out because they are not consistent. the forest people are always somewhat different. Here's how we begin:





Behold!  A typical jerk resident of Skyloft.  We don't have people in the forest here.  We really don't.  People live in the sky.  They were separated from the evils below.  We've been over this. But, while we are looking at our friend here, I'd like to take the time to point out something rather, well, peculiar.
Instructor Horwell. Looks....  well...  like a proper Hylian of future games.  It is possible that there are two different "races" in Skyloft. Rather, I believe that those who chose to reside in the forest are of a more common nature (like Groose, above), and Instructor Horwell among others chose to reside in an Imperial City, building a castle upon the earth for the new royal family. Indeed, if the royal family follows Zelda's bloodline, then it's no mystery as to why they all have those wonderfully pointy ears. So, what next?  Well, in twilight princess, we have people living in the forest again.  And they look fairly normal.  Let's have a look:

See?  Normal.  The styling in TP is a tad characterized, but they are seemingly normal humans, living in the forest.  No pointy ears, though.  Looks like if you want the ears, you need to be part of the Hylian division of Hyrule. I think that separation speaks volumes about why some people end up changing and some don't.  In the end, the one true representative race of human-kind are the Hylians. They are unwavering throughout history, always bestowing another Link, another pointy-eared Zelda, and dwelling in the castle.  Let's fast forward now to OoT:

Above, the Kokiri.  The most human-like descendants of the forest-dwellers.  They do not age, much like the children of Neverland. The magic of the forest has changed them.  The relaxed lifestyle of their forest life has transformed them.  While before, responsibility may have been shirked in favor of simply fishing, these children have been exonerated from the very idea of responsibility by remaining forever young. each is also given a fairy companion to help them as they age, but not grow. Kokiri also have pointed ears, more a design choice for an elvish look if I may say, but the theory holds up despite it. The lower is Skull Kid.  Another denizen of the forest, humanoid in nature, able to talk, even play an instrument...  Little is known about him, but he is clearly not the human we might expect to find after two games of human characters. Major transformation between these two games.  However, moving on to WW will once again reveal an absurd change:

Koroks!  The new forest dwellers, living under a descendant Deku Tree, these little guys look like they might grow roots and start to flower at any moment.  They are small, young, play musical instruments, and are generally skittish, like children.  These little guys are the direct result of the forest magic continuing the alteration process across many generations of forest-dwellers. They are more plant than people, but humanoid, nonetheless.

So what can be seen here?  The answer lies in the idea that before people descended to the forest, there were no excessively human people on the ground.  Sure there were monsters, but they are exactly that. These characters represent the evolution of the human form as influenced by thousands of years and a heavy dose of forest magic and fairy love. This is easily the most obvious of the transformations among people in Hyrule to notice, as other changes are usually more subtle. But even still, the flow of events in this chain provides solid evidence to the four-game backbone I have suggested.  It also suggests that a massive amount of time has happened between games, as changes of this magnitude certainly do not happen overnight.

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